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Today, we’ve got a lot to cover, so if there’s something specific you want us to talk about, click down in the description below and use our timestamp index to skip around and see what interests you. First up, we’ve got pubg news, with the global summit, results from rainbow 6’s na league, a recap of the rocket league week 2 games, a look into the cs:go in both the esl proleague and a recap of the blast pro miami that took place this weekend, looking at apex legends at twitchcon eu, and finally breaking down the starcraft 2 gsl code s finals that happened last saturday night.

First up, let’s look into pubg, as today marks the beginning of the pubg global summit, in london. The best teams from all around the globe have competed in their own regional leagues.


The top from those leagues are about to compete in a round robin group stage over the next three days, whereupon the top 8 will advance to the grand finals, and the bottom 8 will drop to an elimination bracket. From there, it's a battle of the best, as the first place prize walks home with 150,000 dollars, in addition to whatever gets added to the prize pool by players who purchase relevant cosmetics in game.


This tournament should give us a good taste of what regions we should be watching out for come time for the world finals later this year, but until then, tune in to face it global summit dot com for more info.


Looking at the rainbow six pro league, the americas region went through their second to last week yesterday, and concluded late in the evening with a battle between top teams evil geniuses and team reciprocity. While most teams have been eliminated from the competition so far, we still had some exciting matches.


Rogue opened the day against rise nation, taking the win in a close set at 7 to 5 overall. Excelerate then played against spacestation gaming in our second matchup, tying at 6 to 6, and though the match went even, both teams had already been eliminated from the chance to advance to the rainbow 6 pro league season 9 finals.


Our final match saw first vs third, with evil geniuses challenging reciprocity. This match had the potential to decide the two teams to advance to milan, if eg won, it would be eg and darkzero, otherwise it might come down to a tiebreaker scenario between the top three teams. The match went the distance, with each team going blow for blow, keeping even in the paces, but when it came down to it, eg found themselves at match point on game 11. Ultimately, in the last round, the final decider, eg were able to hold the defensive line, and reciprocity broke along the shores of eg’s bastion. With eg’s win, they eliminate the chance of a tie-breaker, and lock in their tickets to the milan finals, alongside team darkzero.


Up next, we look at rocket league, as this weekend saw week 2 of season 7 of the rlcs.


In europe, both vitality and team solomid look very strong, having won all of their matches so far and only dropping a single game apiece. Both psg esports and team bricks have managed to even up their overall scoreline in the standings, with their own wins, bringing them up to 1 and 1 overall, whereas fc barcelona and mouz esports dropped their sets this weekend, leaving them stuck at 1 and 1.


It’s still only week 2, so there is plenty of room for the standings to shake up, but it looks like we’re already seeing some leaders clear their way ahead of the pack.



In north america, we’re seeing a similar story, with g2 taking an early lead in the standings at 3-0, though not every game has been rainbows and roses, as two of their games have been 3-2 matches, and the third was a 3-1.


Tied in second is cloud nine and nrg esports, but cloud 9 is your team to watch here, as c9 is 2-0 without dropping a single game so far. The middle of the pack is still in close competition, with spacestation gaming, evil geniuses, and splyce all within touching distance of both each other and the top two, but we’re already starting to get a bit concerned for rogue and ghost gaming, who are both at the bottom of the table.


While ghost gaming has been winning games, their matchups haven’t been favorable in the first few weeks, so maybe their luck will turn later this split, whereas rogue, on the other hand, had a competitive set against g2, the leader of the standings so far, and their second match was against cloud 9, who, again, haven’t dropped a single game so far. Perhaps their luck will turn as well, as the rlcs season will return this coming weekend.


Now it’s time to turn our attention to counter strike go, specifically looking towards the pro league results from the weekend, before we discuss in a bit more detail, the blast pro miami that took place on friday and saturday.


Following the new format changes, we’ll kick things off looking at the americas region. Nrg qualified out of group a during this weekend, qualifying at the last second with map differential. Both second and third place teams were also tied at 2-1 in matches, but nrg’s overall map score was higher, netting the tiebreaker and allowing them to advance immediately to the finals. Eunited and renegades aren’t eliminated just yet though, as they’ll have a chance to compete in round 2 against some of the other teams from our other groups, but it has to be said that intz esports has been fully eliminated from the competition with their fourth place.


Meanwhile, in europe, we saw a much clearer picture, with mousesports advancing out of their group with a 3-0 scoreline. Optic gaming and north take the 2nd and 3rd place spots, with ex-space soldiers eliminated entirely, and those 2nd and 3rd place teams moving on to round 2.


We’ll see both north america and europe return this coming weekend, with recent blast pro winners faze competing in europe, fresh off their win in miami, and the same in the americas region, where team liquid will get a fresh chance to play after their strong blast pro run.


And speaking of the blast pro miami, i had a chance to attend the event live. Let’s take a more detailed look into what transpired to make such an entertaining tournament.


Coming into the event, astralis was the team to beat, the popular favorites as they have been looking largely unstoppable over the course of the tournament. However in miami, astralis looked unexpectedly mortal. Firstly, astralis dropped a set against the brazilian squad mibr, in a shocking 16-2 match. Afterwards, astralis dropped a second set to the slow rolling team liquid. While astralis took an advantage early on and claimed a lead, but team liquid displayed their usual temperance, picking up steam over time and turned around the series to claim yet another win against the tournament favorites of astralis.


Entering the final round of group stage play, team liquid had already qualified into the grand finals, but the second spot was still up for grabs, with astralis, mibr, and faze all in contention. Initially eyes were on mibr and team liquid, the two teams to have defeated astralis earlier in the tournament. Mibr came out swinging with a strong early lead, but just as in their set against astralis, team liquid took a bit of time to fully come online. Once their battle station was fully operational, team liquid quickly turned the momentum around, and ended up taking the series win, closing out their group stage at five and zero overall. Mibr, with their loss of momentum to team liquid, found themselves too far down in points to compete, and the finals ended up seeing the almost unexpected faze clan advance.


The finals opened the best of 3 with a thrilling matchup, faze came out swinging and closed out game 1 in a hugely decisive manner, effectively grinding out team liquid’s defense.


Game two opened with an incredible pop off performance from rain, found himself with a whopping 21 killstreak before finally dying. This performance springboarded faze incredibly far forward, and stalled out team liquid’s slow roll for a stressful amount of time. Even with that, team liquid started to find their usual slow roll, the grind towards a competitive series, though they had to climb back from a 12-3 deficit. Somehow, they managed to do it, though, and had even the commentators on the edge of their seats, as they found themselves drawn out to a 12-14 series, but all it took was a series of small mistakes, one after the other, and faze closed out the series. Big props to rain, olof, and dren for some stellar performances, but you can only wonder how that series might’ve been different if liquid had come online just a few rounds earlier. Still, a very compelling matchup overall, and ultimately faze clan went home with a hefty bonus to their bank accounts.


This weekend saw twitchcon europe in berlin, which acted as a celebration of all things in the twitch community. Several large announcements were made, such as the upcoming recaps feature, alongside the release of the equivalent of twitch karaoke, affectionately called twitch sings. Fans had plenty of awesome chances to celebrate their love for the streaming community, but we here at the esports channel had our eyes set to twitch rivals, apex legends. Without a competitive format in place yet, twitch rivals is the closest thing to a tournament scene, and while twitchcon wasn’t the first debut of competitive apex, it acted as a litmus test moving forward.


The tournament again followed the split format, similar to what was seen in the previous twitch rivals and in the most recent fortnite world cup open qualifiers also took place this weekend. Effectively, each team is given four rounds to play all at once, hoping to earn as many points as possible by placing high and getting eliminations. Each player had a computer and stream setup, so anyone could hop into their point of view stream at any time.


At the end of the day, however, it was team rogue that walked away with a healthy 500,000 dollars to their names, with huskers, sweetdreams, and dropped running the show. Favorites nrg came in second with a good performance, however it should be noted that competitive apex is still very much in its infancy, so significant growth is expected for the game over the next few months.


Finally returning to this weekend’s starcraft 2 gsl code s finals, i got the opportunity to go in depth on the series, so let’s dig right in.


Classic opened game 1 of the best of 7 with a confident maneuver, choosing to challenge maru in micro with an early blink stalker push. If executed perfectly, classic should have been able to slowly pick apart maru’s natural, force him to stay contained, limit his mining and gas income, all while safely expanding his own economy into a potential third for a mid game timing push, but classic made a mistake in his execution about 15 seconds into what should have been a several minute long harassment window, blinking directly on top of classic’s army with an apparent misclick, losing a hefty number of stalkers. Despite the mistake, classic stuck to the plan, trying to constantly harass with those stalkers, but his micro just wasn’t up to par, especially after losing a large number of his initial stalker force. Maru held against the aggression, and almost perfectly calculated the number of units necessary to counter push against classic, shoving him across the map, immediately forcing a desperate fight at classic’s freshly warped third base, and shot it, along with classic’s army and probes, into smithereens.


Game 2 opened with classic returning to a similar strategy, but instead of a blink stalker timing, classic opened with a proxy gateway, and started harassing with only two stalkers! Maru was completely unprepared, as his natural got stalled and took a significant portion of damage, though it did survive and maru was locked into his base. Classic buffed up his stalker numbers to put the pressure on, and amassed a number of phoenix’s to look for the one-two punch to end maru early, before he got a chance to find a critical mass of bio and upgrades. It seemed as if classic was more intent on bullying maru into submission than beating him. Maru seemed more than happy enough just sit in and sandbag the defense until late game. Ultimately, though, the harass wasn’t enough, and it came down to a proper army vs army fight, but this time classic was able to use maru’s defenses against him, pushing his marines into the scv line, and locking the siege tanks onto the ramp. Two or three storms later, and maru was done for, and the match was evened up.


Classic seemed to have done his homework for the matchup, because game 3 also saw an aggressive opening from classic, with an early adept and stalker just to annoy maru at his natural expansion timing. Stress here could mean more stress later. Maru, in turn, seemed content to stay inside his base, appearing as if he were simply defending and recovering, when he was in turn looking for his own opening to strike back with a lethal blow against classic. Classic finally caught on to maru’s deception and reacted with a colossus pivot to try and defend, but it was too late, and maru walked his two base army happily into classic’s natural, and claimed game 3.


The series so far has been defined by classic’s early aggression, varying in degrees, and maru’s response to this aggression. So when game 4 opened up with comparatively light aggression from classic, maru might’ve let his guard down just a bit too much, because in turn responded with a tempest rush and push, alongside a proxy gateway and some shield batteries, effectively to hammer down maru’s base from a distance with that absurd tempest range. While maru struggled valiantly, he was very clearly out of his depth against what one could ostensibly call cheese, and tapped out with gg, evening up the series again.


Going into game 5, the score is set at 2-2, but the intricate dance of decision making vs action has kept everyone on their toes. Classic has shown a predilection towards risk, which yielded results at the expense of maru’s mistakes, but instead of risking with his own counterpunches, maru seemed more intent on preventing any opportunities for classic’s risks to pay. Nearly an hour after the series started, game 5 again saw a proxy setup from classic, but this one had the smallest success of all of the other games, and with maru dissuading any harass, saw the closest thing to a standard late game the series had seen. Classic returned to tempests, but in the proper late game, this time, but instead of maru slowly giving up ground to their superior range, maru countered with a very efficient marine marauder backstack, completely destroying one of classic’s undefended bases before getting into classic’s main to pick apart a few stargates and stall classic, at least for a few minutes. Despite maru’s strike, classic maintained his presence outside of maru’s base and kept chipping away, keeping maru locked to only his most accessible bases. The war turned to attrition, with classic chipping away at maru, and maru’s small backstab strikes doing the same thing. Spectacularly, maru found a way to bring out battlecruisers, in an attempt to answer classic’s tempests, so we end up with a game of warping air units. After realizing the situation, classic tried to amp the pressure onto maru’s front door, but maru had the coolest tactical jump with his battlecruisers, and walked right on top of classic’s tempests, tearing them to shreds. From there, classic needed more time and income to rebuild his army, and despite attempts to buy that time with drops and dark templar harass, maru had found his momentum, and quickly cleaned up the rest of the map, securing game 5, and arriving at match point.


Game 6, maru leads the series, 3-2. Classic again opened aggressively, but seemed to have heard his inner jazz calling at the wrong time, with an apparent improvised and free-style dark templar rush to try and tear maru apart early, but maru was more than prepared, banking just enough energy for a scan, saving his base. To salt the wound, maru managed to get two widow mines into classic’s base, killing a handful of probes. Gravely wounded, but not beaten, classic pivoted to a late game, but classic’ freestyle attitude might have cost him too much. A few minutes later, maru struck hard, hoping to deal the killing blow with a bio and tank composition, but classic miraculously managed to hold, stalling the inevitable, but maru didn’t stop there, as he backstabbed into the nexus with a medivac dropping, sniping the nexus before repositioning back in the middle of map to try for another attack. This time, classic didn’t find his miracle defense, and after losing his army, gave it a few seconds to contemplate before tapping out of the series. Maru wins, 4-2.


That’s it for our show today, come back tomorrow to esportschannel.Com for more daily news.


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